]> Witch of Git - lovr-particles/commit
Initial commit, stymied by LÖVR bugs
authorCassie Jones <code@witchoflight.com>
Thu, 30 Jan 2020 21:28:55 +0000 (16:28 -0500)
committerCassie Jones <code@witchoflight.com>
Thu, 30 Jan 2020 21:28:55 +0000 (16:28 -0500)
commit838c1c0c6fed73333254d7caa204e2fe9f3c1620
treeae3974cf7f6c78a878d1eb42f829667575909daf
Initial commit, stymied by LÖVR bugs

This adds a main test program and a simple (currently broken) sprite
billboarding shader. It doesn't have much going on, because I'm running
into a LÖVR bug with sending compute ShaderBlock data on Oculus Quest.
.vscode/tasks.json [new file with mode: 0644]
main.lua [new file with mode: 0644]
shaders/particles.frag [new file with mode: 0644]
shaders/particles.vert [new file with mode: 0644]